﻿using System;
using System.Collections.Generic;
using System.Text;

public class ResPath
{
    public static readonly string SCENE	="res/scenes/";
		
	public static readonly string ACTORS ="res/actors/";

    public static readonly string ConfigFile = "C:/Users/Administrator/Documents/ClientEngine/branches/Engine_1.0/Assets/res/";
	
	public const string UIPATH = "UI/";
	
	public const string ANIPATH = "Animations/";
	
	public const string PREFABPATH = "Prefabs/";
	
	public const string XMLFILEPATH = "/XMLFiles/";
	
	public const string SKILLEFFECTFILE = "SkillEffects/";

    public const string DBPath = "/Resources/DataBase/asst.bin";
	
	/// <summary>
	/// 通用的对象:General/
	/// </summary>
	public const string GENERALFILE = "General/";
	
	public const string BACKGROUNDTEXTURES = "Textures/Backgrounds/";
	
	public const string HEADPICATLASPATH = "HeadPic/";

    public ResPath() { }
}